#pragma once

#include "Scene.h"


class MainMenuScene : public IScene
{
public:
	MainMenuScene(const std::string &name);
	virtual ~MainMenuScene(void);

	virtual void doInit();
	virtual bool doRun();
	virtual void doClose();

private:
	Image *background;

	Button *btnnewgame;
	Button *btnloadgame;
	Button *btnexit;
};

